RPGWatch Feature - Nehrim Retrospective
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October 8th, 2013, 08:13
It's ok for casual/mainstream gamers who don't know what they're missing with level-scaling. I'd argue that's actually most people - or at least half of the audience for Oblivion and Skyrim. Otherwise, Bethesda wouldn't bother putting it in all of their games - not to mention Bioware and all those other major developers.
Believe it or not, Oblivion became a huge hit partly because a lot of people who'd otherwise have been turned off by challenge and hardship were able to enjoy the other trappings of an immersive fantasy simulator - without being killed by their own curiosity because they weren't prepared.
It's really down to appreciating how people differ.
Personally, I loathe level-scaling with all my heart - but I realise that I'm an enthusiast gamer - and I'm invested in gaming and RPGs on an entirely different level than the average mainstream RPG fan.