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October 8th, 2013, 14:53
Originally Posted by DArtagnan View Post
But if you think Skyrim is as different from Oblivion as it is from Baldur's Gate - then I think we have some idea of how sane you are
Caution: it's not MADSHURE to rephrase people's statements

But I consider Skyrim a huge step up from the ultra dreary skill system in both Oblivion and Morrowind. Those games had no "toys" at all - they just had tiny increments - and Oblivion had, what, 4 dull passives for each skill?
I find the special abilities in Oblivion not necessarily dull, but then I like special moves that are kind of 'realistic' more than things that are gimmicky or cartoony; I'd take Oblivion's disarming over Diablo's whirlwinds (or Skyrim's shouts) any day.

I do find it underwhelming that you get those abilities automatically as your skill increases though. You don't even need a trainer to unlock them or something.

That's one of the best things about Fallout 3. Bethesda figured out why SPECIAL is a cool system: the perks.
Fallout's system is cool because it has both skills and perks. I would have liked to see that in a TES game.

edit: and attributes I mean




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