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October 10th, 2013, 10:10
Originally Posted by Ihaterpg View Post
Ha ha, it's not a demo it's the beginning of the game and like many games the design tend to embed in the beginning both the introduction to the game and story and the tutorial.
I don't want to debate semantics with you, but when a piece of a game is released before launch, the gaming public at large generally calls it a demo. But I understand your point. You're saying the beginning tutorial is not indicative of the game as a whole. Perhaps that's true in some ways, perhaps many. What I saw in the so-called demo that turned me off was the nature of the combat mechanics, which I imagine was indicative of the rest of the game, i.e. the speed of combat and less of a focus on tactics, not to mention I knew I would never be able to get over my rogue flipping over the heads of enemies and warping across the screen. I immediately knew I had no interest in an "awesome button."
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