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October 18th, 2013, 23:17
Originally Posted by Kordanor View Post
This depends on what you call "M&M Style of game".
Back then the main M&M aspect for me was: A huge world to explore and it was one of the RPGs of the time in which you found most freedom.

So along that line…I enjoy the M&M style, which however is almost non existent in M&M X.
It's a glorified indie release. Their clearly stated goal is for 30 hours of content. Trying to compare that to a major production with a stated goal of 60-80 hours is pointless. It's certainly smaller than MM6, true, but that was never intended to be the point of comparison when it comes to amount of content. Perhaps you've jumped in without checking out the stated scope of the project and imposed your own expectations?
Sorry. No pearls of wisdom in this oyster.
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