RPGWatch Forums - View Single Post - Remakes; especially Blades of Destiny
View Single Post


October 19th, 2013, 23:27
Originally Posted by crpgnut View Post
Blades of Destiny was fun back in the day but you would spend hours out in the wilderness doing absolutely nothing but traveling from one action spot past several non-action spots to get to the next play area. That just won't work in a game made today, in my opinion. What do you guys think? I'm sure Chris Firefox doesn't want to offend the purists, but how does he make money from today's more demanding audience? Do we need 23 empty towns that serve no purpose?
Now that I've played a little I can respond to this.

I think a large part of the uniqueness of this game is the traveling in the wilderness between action and non-action spots. It's a lot of fun, as it makes your trip worthwhile, dangerous and exciting. I quite like that aspect of the game.

I do agree the towns are a bit empty, but I'm not sure what they could really do here to spice things up. Maybe have some more hidden "special" houses, that maybe grant you a brief side quest or something, or some special item.
Fluent is offline


Fluent's Avatar
The Town Jeweler
RPGWatch Team


Join Date: Jul 2011
Posts: 8,379