Originally Posted by crpgnut
Blades of Destiny was fun back in the day but you would spend hours out in the wilderness doing absolutely nothing but traveling from one action spot past several non-action spots to get to the next play area. That just won't work in a game made today, in my opinion. What do you guys think? I'm sure Chris Firefox doesn't want to offend the purists, but how does he make money from today's more demanding audience? Do we need 23 empty towns that serve no purpose?