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October 21st, 2013, 09:35
Concerning Shadowrun you need to distinguish between the game's technical core itself and the first campaign "A dead man's switch". The latter one indeed is quite linear. But with the game's powerful toolset one can create complex campaigns being as branched as you like. As the toolset is open for everyone there will be tons of custom campaigns in the future. Perhaps also the next official campaign "Berlin" will already be more branched.
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