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October 31st, 2013, 05:32
Originally Posted by GothicGothicness View Post
Even if you don't lock any FPS, you must always scale everything by multiplying with or other means with ( GetCurrentTimeMillis ) ussually or another time function. Otherwise you'll get problems.

Maybe you're doing that already though….
I'm not doing that but in researching I might have stumbled upon the solution: Invalidate(); and there's a post invalidate too (the name doesn't make sense to me).


I need to do more research, but if I can do this and redraw my own screen maybe it will work of TOFF and all his Toff friends.
Developer of The Wizard's Grave Android game. Discussion Thread:
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