Originally Posted by dteowner
I think we're largely saying the same thing, but with a different spin. You're basically agreeing that the "average player" isn't going to take the class outside the traditional fighter/thief/healer/caster core. Something like that will be done on a replay, again excepting a small handful of masochists. Given that very few games actually get replays from the vast majority of gamers these days, there's not much return on the investment of developer resources. Particularly here, with a game being designed from the ground up as opposed to one structured on a well-known ruleset, folks aren't going to get too tricky on their first run. If there are 4 slots, those will go to the traditional core functions. It's an unwritten contract- the developer will make a game that utilizes those 4 roles and the player will supply those 4 roles or suffer for their obstinance.
If there are 6 slots, then you've got 2 slots available for hybrids and/or specials.