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November 5th, 2013, 11:05
Originally Posted by RampantCoyote View Post
It also comes from seeing a *lot* of promising indie game projects lose momentum and collapse at a point where inexperienced teams called "70% to 80% complete," and experienced teams call, "just getting to the hard part."
The next stage being to release a "beta" that wouldn't qualify as pre alpha in any other software genre.

I suppose that those potential indies that do accurately estimate how long their game is going to take mostly don't start making it at all, but become estate agents, or something, instead. So, by a process of natural selection, we end up with a bunch of embryonic games where the release date is even more of a fantasy than the contents of the game.
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