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November 5th, 2013, 13:39
Originally Posted by ChienAboyeur View Post
As a sidenote, it was thought that the availabity of ready to use engines would allow programmers to focus on the core of a game: the gameplay but nothing of the sort actually.
Can you show by any means that Project Eternity and Tides of Numenera would be as far along in the development process as they are now if they hadn't used Unity?




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