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November 5th, 2013, 14:57
Originally Posted by wiretripped View Post
Gothic is a prime example of this, especially the city of Khorinis in Gothic 2. People going about their business during the day, peddlers selling their wares, smiths smithing and such, and then retiring to the tavern at dusk, having a drink, and finally going to bed later.
That entire game just oozed atmosphere… I still remember wandering in that dark forest with all the wolves and a sunny day suddenly turning dark and oppressive walking under the green canopy, with howls in the distance…

You nailed it, my man. Gothic 2 was the first computer game I played where there was some very real tension just walking through the dark woods. Elderscolls didn't get it right till Skyrim. It must be really hard to do because most game can't or won't do it. Ultimas had the day cycles but I never felt tension there. Might and Magic had day cycles but I always slept at night in those games.

I am really anxious to play "Eldurim" and look forward to this next developers take on an atmospheric RPG.
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