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November 5th, 2013, 21:17
Originally Posted by Sacred_Path View Post
Can you show by any means that Project Eternity and Tides of Numenera would be as far along in the development process as they are now if they hadn't used Unity?
I dont have to. Assembling an engine does not make a game. Engines like Unity should allow developpers to save resources from assmbling an engine from scratch to concentrate on the core of a game: its gameplay.

The use of Unity does not guarantee in any case the delivery of a game: it simply makes it simpler to release a product that might or might not be a game.
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