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November 5th, 2013, 23:09
Each skill tree is divided into two different paths where one branch usually keeps the original skill more or less intact and the other one changes it more drastically.
For example your heal can either get more powerful and eventually turn into an aoe heal or be used on enemies as a debuff.
Most skill trees tend follows the same formulae: More power, less cost, lower cooldown and/or less cast time with the last two skills being a choice between two significant buffs.
You can only pick 1 specialisation but can respec out of combat when ever you want.
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Biff The Understudy



Join Date: Sep 2010
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