Obviously, no sane AAA studio is going to start a revolution with an $85 million game — that's too much money to be risky.
Daggerfall was released in 1996. It had spell-creation, enchantment, and a political system. It had a great story. Does the narrative and open-world gameplay of today's sandbox Action/RPGs really represent a 15 year evolution?
Why I hate about choice is not knowing what is going to be the most fun or most enjoyable or most well done.