RPGWatch Forums - View Single Post - Deathfire - Kickstarter Now Live
View Single Post


November 6th, 2013, 23:33
Originally Posted by Stingray View Post
That's because inXile and Obsidian are actual proven companies with a track record, who people generally assume can deliver on a game that's fairly close to what they're claiming it will be. Convincing people to give $500K or $390K or whatever to individuals or unknown companies is asking a lot more.
See that's were your wrong he is a veteran of the industry, and has worked on a few of the greatest RPG's of all time.

Anyway it all comes down to ambitious games especially RPGs costing allot a money to make. He is asking for a tenth of what it would normally cost for a game like this. It's the old catch 22 here.
A catch-22 is a situation from which an individual cannot escape because of contradictory rules. Catch-22s often result from rules, regulations, or procedures that an individual is subject to but has no control over.
Regardless I'm not pointing at anyone here just stating an observation based on successful, and failed kickstarters.
"If I've ever offended you, just know that from the bottom of my heart, I really don't give a shit."
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)