RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Post-Funding Update #24
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November 7th, 2013, 03:24
The combat discussion is bound to attract both heated arguments and the substantial pro-TB crowd that funded a lot of the Kickstarter RPGs mainly for that aspect. While I don't feel really strong about either option I don't quite see why do the designers thing TB would suit this Torment game better. They mention practical issues like the AI or taking advantage of the Wasteland 2 infrastructure but aside from generic TB positives there's nothing really screaming Torment about it.
I'll try to clear some of that in the backer forums but it seems like they'll have to dedicate some space in the coming updates on clarifying their view.
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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