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Default Shroud of the Avatar - Editorial @ RPS

November 7th, 2013, 12:35
Rock, Paper, Shotgun has a short article on the reaction to the new six month progress video released earlier this week.

The combat system is a first draft, so to speak, but even with that knowledge it’s not particularly inspiring. Killings things is always the worst part of this sort of game though, I find, so perhaps it was wise to concentrate on housing before moving on to the tedium of hitpoint-reduction systems.

I’ll admit to being surprised that a lightning strike only did two damage to a bear. That was probably the most unexpected part of the hacky-slashy part of the video.

Comments that the game looks ‘dated’ and suchlike are entirely expected, however, and they’ve been spattered across the internet like the contents of a Saints Row septic truck. Next to The Witcher 3, Shroud looks like the product of a union between two ugly sticks that have been bopping each other and bumping uglies all night, but so does every other game. Shroud’s goals are different and if it can offer a world that responds to the presence of players in meaningful ways, backed up by a variety of possible virtual lifestyles, I won’t give a hoot what it looks like. Well, to a point. If every NPC was replaced by a crude 3d model of Danny DeVito, the game might well suffer. Then again, it’d certainly grab some headlines.
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