RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Post-Funding Update #24
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November 7th, 2013, 12:43
Originally Posted by JonNik View Post
The main argument for me though is that they will be able to just port the Wasteland 2 system over to the game (that should be pretty solid by now) and just tweak and adapt it to Torment.

That will allow them to focus on what is really important for this game (providing the kind of complexity and reactivity they have promised that stems from the very interesting Tides system and the huge amount of writers and designers involved). Lets just face it, combat was never a highlight of the original, nor was it particularly good there. I personally don't want them to invest too much in the way of resources to it if they can use ready made systems….
I can certainly see the merit of focusing on the right things but like to believe we're still at a point in production where this sort of cheaping-out of (in this case) combat should be more of a last resort than part of the initial argument.
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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