I was pretty surprised when I was chosen as a part of the REDkit beta for The Witcher 2. When I applied, my experience with game development included building custom maps for Age of Empires 2 for my friends and me, building a landscape with the Crysis Editor for my own enjoyment and creating a small horror mod for Skyrim, “Arheim” (which I never finished). So since I thought that this would probably not sell myself very well, I added some videos I made with the movie editor for Grand Theft Auto IV.
So all in all, one can say that it was a very lucky coincidence that I was chosen. In the October of 2012, I received a mail explaining how to download REDkit. I downloaded the whole thing, started it, sat down and was overwhelmed. So many buttons! So like any reasonable man would do, I showed it to my girlfriend, who is much better at stuff like this, since she, coincidentally, studied computer science. We managed to get a new level up and running and I could start to just take the mouse, move it to the so-called asset browser (a library with every object of The Witcher 2) and just drag stuff onto the level until it looked nice.