Gamasutra: the Semiotics of Choice
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November 9th, 2013, 00:50
That's the definition of a powergamer. Some of us like to let go and just pick the choices that feel right from a roleplaying perspective, and let the consequences be damned (or at let them fall and see what happens).
What's crummy, I think, is when the choices presented provide nothing meaty from a roleplaying perspective. That's what I don't like about the greyness in some games (which shall be unnamed). I don't feel compelled to pick one choice or another, for ANY particular reason, except maybe to find out what happens… To me, that's boring.
Join Date: Aug 2008
Location: Studio City, CA
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