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December 8th, 2013, 17:59
Originally Posted by SirJames View Post
Yeah, I was wondering the same thing. Witcher games need more loot.
No, they need a better combat and less linearity, but loot wasn't really a problem, especially in the second game.

Loot should be sparse, hand-placed and meaningful.
Games focused too much on hoarding items tend to suck, not to mention how they usually make upgrades meaningless. Look how turning Darksiders II in a diablo-like lootfest killed completely any sense of progression and reward compared to the previous chapter.
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