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December 8th, 2013, 18:04
Originally Posted by Tuco View Post
No, they need a better combat and less linearity, but loot wasn't really a problem, especially in the second game.
Yes, I agree. At least they seem to be fixing the linearity stuff in the third game.
We will see in a year.

Originally Posted by Tuco View Post
Loot should be sparse, hand-placed and meaningful.
Games focused too much on hoarding items tend to suck, not to mention how they usually make upgrades meaningless. Look how turning Darksiders II in a diablo-like lootfest killed completely any sense of progression and reward compared to the previous chapter.
That is a question of taste. Many people enjoy to collect stuff. Guess it's something of an instinct. Diablo, Path of Exile… they have their fans. I prefer more story over more loot, but I can see no reason for them being exclusive.
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