The Rise and Fall of Expansions & DLC
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December 23rd, 2013, 08:29
DLC is a natural response to the growing online market, if companies could do it in the past, the would have. It’s not cost effective for a company to sell a 5$ physical box with one hour adventure, but its very cost effective to sell a 5$ online DLC with that one hour adventure. In the past, the only way to keep building on a successful game was to release 30$ expansions, so companies had to make longer meatier expansions then the do today.
The difference between DLC and expansion really comes down to people comparing the new system to the old one.
I don’t really think there is anything wrong with DLC, as long as it good value. The problem is that a lot of times, it’s not. When companies where making one or two big expansions to their game, the expansion would be well covered and reviewed. With DLC, you got 30 different armor packs and bonus missions. Most of the time, it’s a lot harder to figure out if it’s something you would like or not.
My personal view is that anything that take over 10 hour to play though is an expansion and anything that doesn’t is a DLC, but if you ask someone else you might get a different answer.
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