Lucky Day's Wizard War! for Android development thread
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January 2nd, 2014, 22:03
Did some research on out of memory issues with the Galaxy S3. Apparently the issue has to do with the high resolution of the screen. Images that scale, which mine do, get scaled to a very high resolution and that's what takes up the memory. The auto scaling of background images for buttons and recreating the images as scaled bitmaps both seem to have this problem. I'll have to find some alternative. The odd thing is it doesn't seem to be a problem on an HDX Kindle which runs at 1280x720.
There were a couple of people that reported problems running music programmatically on the S3 but they were both playing files from the Web. Since I get sound from sound effects the difference seems to me running from a service. I need to investigate the S3 and playing music from a service (a separate thread).
Developer of The Wizard's Grave Android game. Discussion Thread:
Join Date: Oct 2006
Location: The Uncanny Valley
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