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January 31st, 2014, 20:17
Yeah I'm not sure about that either, I'm kind of leaning much more towards "bad thing" myself. The self contained shards gave Eador much more of a campaign feel, which I liked a lot. Meanwhile trying to manage multiple cities across multiple shards sounds like it could throw you into micromanagement hell. Plus I can't see how the AI will handle it, they couldn't even manage 1 world in the first game.

Originally Posted by wolfing View Post
I don't mind them copying good stuff from other games
Though I believe there is a difference. In Eador once you finish a shard you get a few rewards and that's it. In here it seems you can go to shards you've conquered and still access the cities, produce units, etc. Not sure if this is a good or bad thing, seems to me it can get very complicated once you have a bunch of shards.
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