Dark Souls II - Interview @ PC Gamer
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February 5th, 2014, 15:59
"We try to tune so that the games difficulty is not a result of the players reflexes or ability to effectively use the controller, but will be based more on the player’s ability to learn from mistakes and be flexible in strategizing, and paying attention to all that happens around them."
Sounds good to me. I hope they can deliver on that promise.
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