Gamasutra - Ken Rolston RPG Design Lessons
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February 27th, 2014, 06:46
Paranoia was a brilliant game concept (and utterly chock full of betrayal!), but I'm not sure i would rank it well in terms of great game mechanics. they were simple enough, certainly, and stayed mostly out of the way as people cursed each other's clonedom and defiled corpses. but rather scant on the design, as pnp games went. just sayin.
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