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March 4th, 2014, 21:37
I rarely have any lag and or disconnects, so it's a non-issue for me even with a relatively poor wireless to DSL connection! Servers and internet connectivity will vary across the world, though. Poor network and server performance adversely affects always online games, which I think makes it a bad architectural decision. There are, however, design choices to make the game more robust in the case of brief outages or latency spikes.
Last edited by Thrasher; March 4th, 2014 at 21:49.
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