RPGWatch - Darkest Dungeon Interview
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March 10th, 2014, 19:09
I don't care for roquelikes, but I think of this game as a roguelike in the way that the new XCOM can be considered a roguelike. You will lose party members (permadeath), but there does appear to be a way to recruit new adventurers and keep going.
I'm split on the procedural part. It does add replay-ability and chance operations.
The plus in this game is that it might actually be entertaining to find out how they all die.
I also don't have to play the F5 save game. Expect s**t to happen and roll with it. That's a different approach from the RPGs I usually play. Despite how dark the dungeon, it might prove to be refreshing.
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