RPGWatch Forums - View Single Post - Legend of Grimrock 2 - Performance Optimizations
View Single Post


March 12th, 2014, 01:27
Haven't heard 'malloc' or 'calloc' for a while now!

These profilers look excellent and allow the programmers to monitor and optimise their code, particularly since it is their own engine.

The only other time where I saw such profilers being used was with Call of Pripyat, which allowed their game to scale wonderfully with different hardware.

Keep up the good work, and looking forward to Grimrock 2.
SpoonFULL is offline


SpoonFULL's Avatar


Join Date: Feb 2011
Location: United Kingdom
Posts: 1,875
Mentioned: 3 Post(s)