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April 4th, 2014, 16:14
I liked the article. It shows what often time customers forget, that someone can intend to make a great game and prove unable to deliver. Mistakes can be made. Potential can be wasted. Making really good games (or anything else) is not easy. I remember shaking my head when reading some of the comments on various computer forums (the Might and Magic X forum for example) where some posters basically wrote "This is junk and I could make a better product." Which of course in 99% of the cases is a load of bull.
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