Kickstarter - Editorial @ Gamasutra
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April 4th, 2014, 16:57
The screen presents too much information
This. In the end it's actually not a pile of information, it's a mess you have to fight against instead of enjoying the game. Because of such design type I hate most of MMOs. Even if you don't see numerous buttons, the bloody chat letters and spams are always an eyehurting distraction.
This doesn't mean I'm against any kind of visible UI. I do want to see some things all the time without bringing up some HUD screen (for example a minimap, fail related stats like health, etc), I simply don't want to see just everything glued on top of "the virtual world" all the time.
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