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April 15th, 2014, 17:06
NWN wasn't a bad game (well, the original game campaign was, and a few hours playing with the toolset shows how little effort they put into it), but it depended almost entirely on the community to make it work. It was pretty clear that the driving forces behind it had no real experience playing D&D, with the basic tilesets being oddly incapable of recreating a lot of standard game settings.

I reinstall it and run through the first chapter of HotU every so often, but the best fun I had with it was just playing around in the toolkit. Well, that and doing crazy things in multiplayer.
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