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April 19th, 2014, 17:25
Originally Posted by ChaosTheory View Post
Yeah I remember that. There's always two sides to every story, butů I'd sure like to hear the publisher's perspective on some of this stuff.
They where probably offering to pay for the final game and IP…if it succeeded.

In my industry (I make softwares not games) a lots of company we have as clients works like this:
- make a contract to produce software X in a certain number of time
- despite asking for more features after contract is signed refuse push backs or to increase payment
- penalize contractors if they do not deliver by the deadline(s)

Basically, the idea is to make sure your contractor assume all the risks and most of the cost while you walk away with a product. It's real bad for quality, but they don't seem to care one bit about that part. It also mostly affect smaller companies that do contract works, they know you are starving for contracts.
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