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May 4th, 2014, 09:52
More than an immersion trick, the crime count might relate to the level of alertness of guards. High level of crimes, high alertness. It follows the depiction made earlier in the interview.

We tried a scientific approach and moved with a character from north to south in Oblivion. The run from the top of the map to the bottom took about 7 minutes. In Kingdom Come: Deliverance it took 7 minutes to run from the city to stable, which is about 1.5 km. The problem is probably in the scale and faster running.
Real time does not matter. What matters, the ingame time. Crossing Skyrim along a diagonal takes something like two full ingame days.
This is what matters in terms of gameplay.
ChienAboyeur is offline




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