Originally Posted by Burress
Oh man whatever to your second comment. If an rpg nowadays had a finale that was a timed cryptographic puzzle (MM2), that game would get the proper coal raking it deserves. Hard games used to mean that no one beat them, now they mean everyone uses a guide or doesn't play it. I don't measure myself up to my idle amusements, DS II is just too full of itself and calls it being hardcore. It just means you need a guide to actually have fun.