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May 10th, 2014, 01:39
Originally Posted by Burress View Post
Oh man whatever to your second comment. If an rpg nowadays had a finale that was a timed cryptographic puzzle (MM2), that game would get the proper coal raking it deserves. Hard games used to mean that no one beat them, now they mean everyone uses a guide or doesn't play it. I don't measure myself up to my idle amusements, DS II is just too full of itself and calls it being hardcore. It just means you need a guide to actually have fun.
Yeah.. that must be it. When a game is too hard for you then everyone else must be using a guide to enjoy it.
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