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July 23rd, 2014, 23:08
Different strokes for different folks.

How much of an impact it can have on replayability can be highly variable (as is people's willingness to replay the game anyway). Some games keep the required plot important characters down, some have lots of potential companions, others the same character will not be exactly the same on another play through depending on choices (Anomen in BG 2 for example) or even a mix of those things.

For me, roleplaying the characters myself lacks a sense of surprise. I think that's part of the appeal of Martin, characters simply aren't safe. There's always a chance for something unexpected to happen which isn't the case for many other authors.
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