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December 8th, 2006, 22:50
I'm afraid games like NWN2 (and I hope not Dragon Age) fall a little TOO much in love with their NPC's. NPC's who never shut up, who act coy and evasive when you ask questions, who can't be killed or even avoided. NWN2 seems like it was written for the convenience of this group of bland, stereotypical whiners rather than the player who paid real money in the real world for the privilege of escorting them around.

Other than that little niggling worry, the game sounds great.
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