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December 9th, 2006, 17:08
Originally Posted by Lethal Weapon View Post

Roleplaying is not about 'dragging your RL personality into the game'. In fact, it is the very opposite.

I'm writing this not just for you, but for all those who superficially play RPGs.
Superficially, huh?
I repeat: They don't know what they are missing! [etc.]
You cannot roleplay with any CRPG yet written. When you play one, the computer presents you with pick lists of dialog options and responds with prewritten text. Certain in-game actions will trigger responses in the same way that dialog choices do, and sometimes the game gets clever with a faction system, where your actions will modify a variable which triggers some effect once it passes some threshhold, but the game's characters don't *know* your character. They're animatronic puppets on rails. If you play the same character every time you play a game, then yes, you miss out -- on the rest of the dialog and cutscenes. You don't miss out on the chance to develop an avatar with its own independent existence, because that chance never arises when you're not a lunatic.
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