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December 25th, 2006, 03:41
I wouldn't say inexperience since the core concept of their latest attempt is something that has never been done before. They no more rely on scripts but rather the game's engine automatically calculates most NPCs' reactions. This makes it relatively simple to tell a story in a nonlinear world where every NPC is mortal.

Whether this approach is better than handcrafting every single NPC is another discussion. But they are working on 'virgin ground' using novel concepts. Most of the problems they are facing come from this fact. Once again it becomes apparent that the storytelling suffered since the game's world was made so large.
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