Huge parties or a one arm bandit?
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October 19th, 2006, 15:49
Party or no party system, if the RPG part is well done I don't care all that much. There are moments when I'd prefer a single character - but a party has it's advantages just as well.
However, what I'd like to see in a RPG is the actual possibility to realistically choose between a party or a single character. I've yet to see a game where that's part of the game play decisions - like choosing combat over diplomacy or stealth over magic. For instance, certain quests could be solved by a party only - fighting multiple strong enemies or having to be at different places at the same time. Other quests wouldn't be available for a party at all - e. g. stealth missions where are party can be more a burden than help.
Sure, we can play through Baldur's Gate 2 as a single character, or through NWN, but that's obviously not intended. The only exception I can think of is Fallout and Fallout 2, but all in all it doesn't make much of a difference there as it only influences how hard combat can be.
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