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January 4th, 2007, 15:11
The original Sacred had a certain quirky charm and some nice concepts, like the ability to ride horses and still fight. I also liked the idea of a huge seamless world, but not at the cost of content density.

The quest design was boring, the character balance was non-existant, the technical bugs were appalling, and on the whole Sacred was mostly a missed opportunity.

Sacred 2 will be no different.

The only game that came close to Diablo (1 and 2) standards was Titan Quest, and even that couldn't truly compare to the masters of the hack and loot genre.




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