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January 7th, 2007, 12:20
It's hard to debate this topic without the right data. I can't find the posts I want but here's a quote that suggest PS:T underperformed by Inteplay's standards.

An interview with Black Isle's John Deiley:

Planescape: Torment was a brilliant piece of work. To this day I've never encountered a story with such depth and perception in any game. I doubt that I ever will. However, I think that Torment was too radical a departure from the "norm" so to say. Our fans were used to DnD games based in typical DnD fantasy universes. As a result, initial sales were poor. However, over time the sales rivaled many of our other titles due to word of mouth. People loved the game. Unfortunately, I don't think Interplay wanted to risk development on a sequel unless they were guaranteed initial good sell through.
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