Originally Posted by Hedek
My point is, ok, even if PsT Fallout and Arcanum sales didn't reach astronomic numbers, would it really be taking a too great risk for a publisher today to produce this kind of "old school, deep, enthralling RPGs with complex stories" ?
I mean how much would they cost ? Would I be wrong if I said most of us fans of such games don't care that much about the engine or fancy effects, doesn't that cut the costs by a great bit ? I don't even care for full voice-over, I love the Fallout approach where only key NPCs are voice-overed.
A main story writer, quest writers, a few designers adapting/reusing an existing engine. Imagine a new game release reusing the PsT/BG2 engine (is that Infinity2?) or the more modern ToEE engine but with a brand new story, memorable characters, all those non-cosmetic things we truly care for, wouldn't that really please us, would you be willing to pay $40 for that. I understand such a game wouldn't sell much because the main ingredient for massive sales ("breath-taking graphics") isn't there, but perhaps it can be profitable thanks to low costs making it. Any thoughts ?