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January 12th, 2007, 13:31
Here's what I wrote about this on http://www.rpg.codex

I don't really know if such a game as PB wants to make can be achieved. I fully understand Gothic's devs. vision and choice behind making G3 so the player has freedom & and can do whatever he or she likes when he or she chooses to do so.

Personally, to me, it seems like PB is trying to compete with Bethsoft (& other rpg devs./publishers) by making the game's engine (if that is the correct term?) react exactly or nearly exactly the same as Oblivion's engine does. The soul of the Gothic series that has gone away by this choice is, imo, the deep storylling, the depht in the characters and the deep interaction between the characters, which (maybe) is what Kai meant by
'narrative depht.'

To me, at least, you can't have full freedom for the player without this taking its toll at the narrative depth of the story. As well as you can't have a game in which there is narrative depth and not have this choice affect the freeform play of the character. (avatar etc. ) in the game.

Actually, I strongly disagree with Kai about the freeform gameplay being the future of (singleplayer) rpgs. If rpg players want freeform gameplay, the will play an MMOrpg instead, imo. Bioware has had succes in the past, the present and will also have in the future, imo, by letting story-telling be the focus in their games.

My best guess is that the Gothic series got so popular because it was something people have never seen before, the ideas were innovative etc. etc. Making Gothic more of a mainstreet product is, imo, a shame.
I don't know if I would say that this it was has happened to G3.

Kai talks about 'the overarchhing meaning'. It was (and still is) my understanding that G3 provides the player, the pc and the NPCs following, the pc, with an opportunity to find this meaning for themselves.
This is, imo, one of the strongpoints in G3 (while I find the meaning in Oblivion, or the 'overarching' a bit dull).
In Gothic 3 you are dumped onto a shore, and after this, it is just 'hey man, you're on your own'.

Actually, I kind of liked this idea:

You are left to your own devices, you have to find or
figure a meaning out for yourself as wll as shape your own destirny in this world. To do this, you can either side with humans or their enemies. To find out what went on during the time you were away, you would need to talk to people. And kind of figure out the plot (in the game) for yourself. To me, this is so much better than Oblivion's bland way of doing things.

As a closing note, let me just state that I too find it refreshing that dev. is this honest about a game.
Last edited by aries100; January 12th, 2007 at 13:31. Reason: adding content
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