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January 12th, 2007, 15:22
But when you have a fully functioning world, you can tell any story you like in it, whether you chose to play it or not. It doesn't mean that the main story has to be hard to find or too thin; it's there somewhere and the world reacts according to its progression.

Personally, I don't see why PB couldn't have used G1/G2-like tricks in addition to the fully "no-tricks" world brain approach. If you want to tell a good story, sometimes you have to manipulate the world a bit to push it forward…
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