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January 18th, 2007, 00:30
I've played the demo, and what strikes me is that this guy Pawley has laid the foundation for a great, computer re-creation of the Warhammer Quest board game. For those of you unfamiliar, it's the same concept: a quick, randomized dungeon crawl with simple yet very fun gameplay mechanics. There’s just more bells, whistles, variety and depth than Fast Crawl appears to have at this point. I really hope he takes the game in that direction. But it would mean he'd have to move from single dungeon disposable parties to persistent characters with a fun between-dungeons-travel minigame as well as a more complicated if not flat out scripted quest generator so that the goals can be a bit more interesting than “kill the bad guy at the bottom”.
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