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January 20th, 2007, 12:08
Well they may know but seems they just forgot in their most recent title.
Iirc, the MQ and 3 of Guild Quests have no choices/open, with the 4th Guild Quest maybe having one choice but doesn't really affect the outcome.

Will they turn Fallout, which is known for having many choices and options to solve issues, be made into very linear quests to engage folks whom don't like complicated choices, as they did recently?

Maybe they could make a Post Apocolptic Action Adventure game called Fallout 3, it's not like it has to be a RPG.
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