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January 24th, 2007, 16:00
Non-linear gameplay is not story. If it were, then Morrowind and Oblivion's stories would be masterpieces. Setting is not story either. Fallout had a great setting, no doubt. But the story was nonexistent. It can literally be summed up in seven words. "Get the water chip. Kill the mutants". I can't blame you for not being enamored with RPG cliche stories, but that doesn't make Fallout's any good.

As far as dialog "choices" go, Fallout's true choices were extremely few and far between. I don't remember having the chance to parlay with rad scorpions and mole rats during the game's numerous cave and underground sequences. If you had a high enough speech skill, you could solve a few situations, but the game is so combat heavy that it's extremely hard to finish the game on your first run through without tagging at least two combat skils. 95% of the dialog trees in the game are extremely short and simplistic, even with a high speech skill and high intelligence.
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