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October 20th, 2006, 12:45
I was experimenting with these tweaks, and found a weird glitch: I can't turn post-processing off. Or, rather, I can, and I get a massive frame rate boost -- but I also get some very major glitching with parts of the terrain becoming "transparent" with a different part of the map showing through as if seen from a quite a long way above. (I have a hunch the frame rate boost was simply due to large parts of the geometry not getting rendered at all, because of the glitch.) Any clues?

That said, I'm getting quite satisfactory performance at 1280 x 1024, shader model 3.0, textures Medium, filtering Linear, draw distances turned down a wee bit, everything else to High.

I'm also still getting an intermittent freeze -- first the screen freezes, and after a few seconds the sound starts to loop; the only way to get out of it is a cold boot.
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Prime Junta

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